Build and support a great team
Nurture a culture of design and product excellence throughout the organization
Manage team and project schedules to align expectations and hit milestones
Have fun and make awesome shit
Selected Products / Teams:

REAL System
Principal Product Designer from Prototype to 1.0 & iterations as Live Service product for the REAL y-Series™ by Penumbra, a comprehensive virtual reality rehabilitation tool.
Paul is an entrepreneurial, creative, and collaborative problem solver, who enjoys figuring out ways to make sure the team's all working toward unified goals. He has a ton of experience working on products, and constantly keeps the team's focus on what will make the best experience for the end user.
Head of Studio - Direct Manager

Sims Mobile
UX Design Director for the life simulation game Sims Mobile & unreleased titles by EA’s Maxis studio for Android & iOS devices.
Paul has IT - depth of product thinking, curiosity, comfort with unknown, ownership and work ethic, seeks truth not personal wins, team player but not at the cost of the product. Love this man!
UX Design Director - Peer / Colleague

With Friends
Information Architect for Zynga’s With Friends studio, supporting numerous social games for desktop, Android and iOS devices.
Paul is curious, creative, smart, and optimistic. he is constantly trying to understand how things work, whether it's a product or a corporate system, asking "why" and "how", then taking those lessons to apply them to the problems he's currently interested in.
Director of Product Management - Direct Manager

Panasonic Cloud Entertainment
Sr. UX Designer for the software and hardware interfaces on a cloud-connected portable gaming device.

T-Mobile Sidekick
UX Designer for Danger’s iconic T-Mobile Sidekick.
Level Designer & Producer for the Casual Games team responsible for showcasing new hardware capabilities for each handset released.